Friday, August 16, 2013

Time and Eternity [PS3]


Today I'm going to be reviewing a recent PS3 release; Time and Eternity.

The animation is VERY nice.


The game centers around a trio of main characters and begins on their wedding day. No, there is no mistake there. You see, and this is really not a spoiler, two the characters reside in the same body (it actually makes for one of the better mechanics of the game). Their names are Toki (時) and Towa (東和)... I'll give you until after the next line to guess what those names mean.

  Give up?

Clowns with sickles? At a wedding? How deviant!
I hope not.
They mean Time and Eternity.
Yes.

Ok, well lets get things rolling with a slightly better synopsis than that. I won't go too deep as usual, but give a brief overview of the introduction to the game, then we'll talk about mechanics.




You are the mascot character!
Time and Eternity begins the day before you and Toki (redhead above, in the foreground) are to get married. She is the princess of the kingdom and you are but a knight sworn to defend it. You've already got a house together and her three friends are over. Things happen, mostly they raz on you. 
Get used to this view.

The next day you are 'going to the chapel, and you are going to get married.' Or so you think. You and Toki give your vows, and just when you are about the kiss the bride a gang of assassins show up and cut you down. Of course you threw yourself infront of your bride, but still, you took a blade right in the chest.

Great. Game over man!

Or not.


3D landscapes + Cell-shaded Animation? Ok!
You see your bride can manipulate time. Or perhaps I should say your bride is Time (時 Toki). In a fit of panic over you bleeding out, she sends herself back 6  months. You go back too as your spirit is yanked along.

She goes back and ends up as her self, 6 months before you are going to get married. You... you get jammed into the body of her pet dragon, and you can't speak.

Let the hilarity begin.
It's a JRPG. There is a gallery. Unlock it!
 Time and Eternity is actually a pretty simple game when it comes down to it. I mean overly simple at times.

Skill Tree Example.
The game is super simple. You are given a quest, you complete it. Along the way there are monsters. Some quests are irritating, most are easy. Complete the quest get money and GP (gift points). These unlock new skills for Toki and Towa.

You will fight monsters along the way. These are either depressingly easy to defeat or unfathomably irritating. There is no middle ground. Every monster though is actually rather simple once you figure out its pattern. Every monster has a pattern; some complex, some super simple. Memorize, counter, kill. Kill the monsters, get XP, chronos (money), and a small amount of GP.

When you get enough XP you level up, and Toki becomes Towa. Level again and Towa becomes Toki. They each seem to have affinities for certain types of spells and certain styles of attack. Toki is the rifle user, Towa the knife. Both will use both as you fight, but the rifle seems to be used the most. However these weapons are nothing compared to spells. Spells deal far more damage far faster.

Thanks to the skill tree there is some customization that can occur, but not a lot. Customization allows you to max at 12 spells/abilities and a lot of passive skills. Many of the abilities are shared.

Now, just like Toki and Towa look the same (although for some reason switching souls swaps hair and eye color...) monsters look the same too. There might be two dozen monster templates in the game, tops.
Copypasta Monsters. The monster on the left is the same template as on the right.
So as you fight your way through the game you will run into Ninja Alpha, Ninja Beta, Ninja Delta... and so on. The same tactics employed vs Alpha will also kill Delta. Nothing new. Just stronger. Bloody Palette Swaps!

The odd battle style.
That's pretty much the mechanics of the game. No complex crating... oh, but there is a relationship bar. When Drake (you, the pet dragon) helps in battle by healing, and a few other things, Affection and love can increase. I honestly can't tell you what difference Love makes other than the kind of meal your current fiance will prepare for you. Why do I say that... well to see that you'll need to actually beat the game on your own. Essentially, you can see two of the three endings (not really much of a spoiler) from one play through no matter what the love level is. Just make sure to use multiple save slots (always a good idea in any RPG anyways). This helps fill out the gallery for all you Trophy seekers. 

I made sure to get every treasure chest and do every side quest my first time through, for the Trophies! Save the DLC ones. Not really sure if I want to drop more money on the game.

That being said, final review scores after the next image.

Fan Service, even in battle.
I'm going to do this somewhat differently than I reviewed Tomb Raider 2013. I'm not sure which method of review I like best yet. Give me some feedback.

Review Time:

Game Play: Simple combat, simple progression, no real challenge.
1.5 Stars
Graphics: Nice animation (with the oddity in conversations), nice 3D environs... don't quite mesh.
3 Stars
Story: Simple story. Lame jokes. And I met Ray Amuro, Lucy and Linus. Never thought I'd encounter a Gundam pilot with Peanuts characters. WHY?
2.5 Stars
Music/Sound: This is the winner. The music is really good. Nice wonderful songs. I know why it came with a CD. (So did Tales of Xilia... we'll see how that does.)
4.5 Stars
Overall: A bit of a let down. Will I do the second play through for the third ending? Probably. I'm that kinda person. Still there are some serious flaws that should have been addressed.
2.5 Stars







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