|Not normally the reaction I'd have if my hands were smoking.|
|4.5 out of 5 stars|
Here is the overall score.
Not a perfect score, but a very high one. One I'm confident will stand up through the review.
Let me preface this whole review, starting now, with a bit of information. I just recently finished the first Infamous game. Less than a month ago I finished the first game. Mainly because I really wanted to play the sequel, but refused to do so until I actually completed the first one. Hooray for my free games from that little snaffu that PSN suffered awhile back. For a free game, Infamous was really good.
|Seattle. I've only been there twice. Does it really look like that?|
So there's that little story. I had already pre-ordered Second Son before I even pushed a button in Infamous. I could have canceled the order if Infamous was no good... but it was good.
Now onto Second Son, afterall that's what this review is covering.
The story really has some strong potential here. I'm only played as a Hero, done none of the Villian route, so I can't comment on how that will change things. But there is a some nice moral conflict. It's a touch binary like Mass Effect titles are. Kill or Subdue, evil or good. It does not look at the really complex levels of morality. I do not think the story will suffer terribly from this binary morality, but this is something that developers could try working on. The world is not black and white, morality systems do not need to be black and white. Honestly, if I was to ding the game this would be one of the two dings I'd give it.
|Look at me go! Woooo!|
The second ding is the parkour. It's not as free flowing as it was in the first game. Since Seattle is a real city, my assumption is that they tried hard to replicate it. This means less easy free climbing and the like. Of course they make up for this with Vent Dashing and becoming an ash cloud that sips around. Imaginative, yes. But I really got used to the parkour from Infamous.
That's about it.
The controls are not completely different, but feel better in Second Son. They seem to have cleaned up some of the sloppiness. Now I do not know if this will continue as I play, since in original Infamous, the controls started easy but became progressively more bloated.
Now, lets talk graphics. This is, and I completely agree, the first game that truly shows off what this generation of consoles is going to be able to do. I've already pre-ordered Dragon Age III, and if it shows as much of a graphical jump from Dragon Age II as Infamous Second Son does over Infamous, ordering the PS3 copy of Dragon Age III is just going to look... well, 8-bit. The graphics are that good.
|Click this image for a better version. Click it now!|
So after the next image, the awesome image that shows a signature move, the Comet Drop, I'll put up the final scores.
|Boom! There it is!|
|4 out of 5 stars|
|5 out of 5 stars.|
|4 out of 5 stars|
Music / Sound: Sound FX are good. Music is forgettable. Kind of a wash. Some games just excel at music, and some don't. I was expecting grunge music, but maybe that's just me being all stereotypical about Seattle. If so, I'm sorry.
|3 out of 5 stars|
My final statement. I would whole heartily recommend this game. I can't wait to finish it the first time so I can back and play as a total jack-ass, er, I mean villain.